
So I click the "What is this?" link and I'm taken to this page. But a little down the page there's a new feature called an "Interactive License" option. This is a Daz Original item for which I've supposedly already got a license to use if I purchase it because I have the Daz Originals game dev license. Then today I'm greeted by this page on their store.
Daz studio software#
I wasn't sure, but I didn't like that suddenly that option seemed to be taken from me, at least if I wanted to continue using their software and assets as I had done before. I complained because I felt that retroactive licensing changes were BS and also because I had thought at some point to try going the microtransaction route.

I might be wrong, but this could be a huge deal for some devs. In other words, goodbye to microtransactions of a purely cosmetic nature in 2d games. As it stood last year, they had issued a change in licensing terms that meant that while one could use their 3D models, for which one had a license for game development, in 3D games, one could not ask users of such an application to purchase even 2D representations of such content. So, essentially, if you wish to continue using their store or access some pages, you are leveraged into agreeing to retroactive changes. In order to access the licensing language of that page on their store, they required one to agree to changes in the language. Then they started retroactively changing rights to use of said content. You can laugh at me, but I'm here to help the community learn through my mistakes. I'm here to warn others so they can make a more informed choice. Now, at this point in the story, I've got many thousands of dollars invested in their assets.īTW, I know this is the internet and some people can't help themselves, but I'm not asking for a commentary on the wisdom of doing this. After getting said game license, I invested more in Daz Originals with the idea that I might use these assets in a future game in addition to using it in my art. I thought I'd like to try to use some of the many things I owned already in the experimental development of a game for sale at some future point. Along the way, I acquired a Daz Originals game indie dev license that was supposed to allow me to use their "Daz Originals" store content in the development and distribution of games. I came at this from the angle of doing art using Daz Studio assets first. Okay, first of all, I expect I'll get some flak for this post, but try to remember I'm here to warn the Unity community about something that I think is a problem for anyone considering using Daz Studio content in a game. duf file with Mesh Fitting set to DBZ File.TLDR, unless you're considering ever doing business with Daz Studio or Morph3D. dbz (Daz-Blender-Zipped) file with the same name as the.

In the Global Settings dialog, Load Root Paths.The MHX Runtime System and DAZ HD Morphs add-on can also be installed.
Daz studio install#
In Blender, install the DAZ Importer add-on.

Daz studio zip file#
Daz studio how to#
Xin, for his lucid explanations on coding and the Blender API, and for explaining how to use simple expressions for morph drivers. Translation from Iray to Cycles and Eevee is essentially Alessandro'sĮngetudouiti, for his suggestions in many areas, especially rigging and for the correct implementation of morphs with intermediate properties. In particular, I wantĪlessandro Padovani, for his expertise in materials and Blender in general. The code has been written by myself, this add-on has benefitted greatlyįrom bug reports and suggestions by many people.
